Review

Far Cry 3

Welcome to Rook Islands, the home of Far Cry 3; where the forests are tropical and full of things that are dying to kill you. Ubisoft’s latest release takes the concept of the sandbox shooter and pushes it to an even bigger and more impressive level. Impressive doesn’t even cover the lush island setting that is a standout, as expected from the Far Cry series and the graphics (MonoChrome are reviewing the PS3 version) are of a high quality. You’ll also be glad to hear that an all-new range of characters exists in this insane tropical paradise, most of whom are one dimensional stereotypes all of whom are crazy. 

Far Cry is one of the only series to keep the sandbox FPS concept relevant while blending it with RPG elements, all without making it into Skyrim with guns. Elements such as the skill trees being represented by tattoos on your body helps to chart your character progression in a fairly inventive manner (additionally if you like tribal tattoos then you are going to have a fantastic time). The level of customization of your character however unfortunately doesn’t go much further than your tattoos. Unless you consider your gun as part of your character, in which case you can upgrade your weapons at storage units and shops. In these stations you can change it up between several different paint jobs and bolt on additional upgrades like suppressors and new sights, all for an additional cost of course. In addition to this, crafting new gear can help the player increase weapon slots and ammo capacity. The crafting system is new and streamlined, leaving the player responsible for their upgrade process.

With Far Cry 3 being considered ‘sandbox’, travel is one of the first issues that comes to mind, mainly how much travelling am I going to do and how goddamned long is it going to take. Fear not, missions in FC3 do not drag you from one side of the colossal map to the other, in a change from previous Far Cry games. However you will still find yourself traversing the terrain on jet ski and jeep to get from mission to mission. The wildlife you will encounter along the way will provide some useful backup in firefights but mostly will have you running through the jungle as a bear barrels along after you. Even when you are plodding around the safe towns you can still be enjoying features like mini-games such as poker, knife throwing, hunting challenges or the dreaded escort missions.

With regards to the story, lets just say it didn’t start off well – the introduction to the characters appeared rushed and there was little to no introduction of characters before the events of the game just started to happen. This left MonoChrome feeling like your character and his friends were very one dimensional, until much later in the game. Later in the game, thankfully, we are provided with more information about these friends and Jason’s family backstory to sink our teeth into. Something we did not expect to find was the dark sense of humour that is layered throughout the game, it really adds to the experience letting you identify with the ‘normal’ person being put through these ridiculous circumstances and how he deals with the insanity of the islands.

The Co-op mode was interesting to say the least, and still very challenging even with just 2 people. The mode supports up to 4 players and gives you a brief run down of the events that lead this completely separate cast and storyline to intertwine with that of Jason and his friends.

The Black

  • Story isn't the strongest aspect of the game
  • Certain tasks can become very repetitive especially when capturing areas of land over and over again

The White

  • Environments are engaging and detailed
  • The combat system is easy to use 
  • RPG elements are not allowed to draw away from the central missions in the game
  • The progression system is innovative

- Hal0s, sh3llyxo

7.5/10

(Leaning towards an 8..)